New update coming soon 0.18
Welcome to the new update 0.18 update batch and bugs fixes, from the last update the game has some significant updates and fixes. The game has been moved over to a new version of the frame build of the game. This makes fixes to the bugs with the sway and lag that was when the player was moving around "still some stutter in the movement". I have also in this update added some new animations and weapons sound and to the overall sound system as to new distant sound for picking opp items and dropping items, also for the footsteps sound volume, all have been adjusted to sound much better to the new update version. Also, in the part of the overall system, the game is running in the latest Unreal Engine 4 system 4.25, and with that, it's a lot of improvement in overall performance. On the new update comes the new take down animation that you will have the change to stealth take down your enemies from the back, sneaking up to the enemy you can now press X and you will get a take down event happening. Also in climbing over high walls have been fixed in animations as its a better fall system, as you do this you will also add your weapon to the back then clime over " this is only for tall walls". As in the door interaction, you have a better experience as the character adds his weapon to the back before placing a breaching charge to the door, this is also when kicking in the door. The training shooting range is in the DEMO version to all to try out as a part of the new update for the Demo play, here you can add your score to the billboard to set you XP so all can see how well you have performed in the training area " REMEMBER TO ADD YOUR NAME IN THE PROFILE AT THE MAINE MENU".
The code of the game I have been cleaning up and its much cleaner and that help in the performance of the game.
- Fixed - Animation when moving around was latency to movement, some time will brake the animation
- Fixed - Sound problems that were in the sounds system "overall clean up"
- Fixed - Weapon attachment deciphering after lowering the weapon
- Fixed - the ammunition deciphering after lowering the weapon fixed - Jumping down animation from a high location
- Added - Breakable windows in the House Clean Mission
- Added - new take down animations so that you can kill the enemy from the back
- Added - You will now add the weapon to the back when interacting with some of the functions in the door
- Added - New weapon sway system, now not running on a tic " Frame every seven"
- Added - New mission selection widget to pick your missions, now you can do it from the menu also. No need to do it from the Office area
I will be announcing this new update soon.
Get Hostile Takeover
Hostile Takeover
Tactical Shooter
Status | In development |
Author | hostiletakeover |
Genre | Shooter, Action, Adventure |
Tags | First-Person, Game Design, Unreal Engine |
Languages | English |
More posts
- Update 0.18 is live !Jul 25, 2020
- New Demo File - 3 of Mars 2020Mar 03, 2020
- Training Area - Now available!Feb 23, 2020
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